Combat System
A combat setup with hit feedback, effects, blocking, and clean server-side checks.
Featured Work
A quick look at the type of scripting work I take on.
A combat setup with hit feedback, effects, blocking, and clean server-side checks.
A movement system focused on smooth player control, responsive feel, and clean transitions.
A water system made to look and feel better in-game with more realistic visual behavior.
An interactive keyboard system with custom input handling and a polished interface.
A stacking gameplay system with placement, feedback, and a clear game loop.
Standards
Visuals matter, but the scripts still need to make sense when you open Studio.
Important stuff like damage and rewards stays on the server.
hostile standardNames and modules stay clear enough to understand later.
hostile standardInput, timing, effects, and UI response get handled properly.
hostile standardThe point is to leave a system that can still be edited after.
hostile standardStack
The tools and languages I use for Roblox scripting, workflow, and this portfolio.
Process
Figure out what the system needs to do and what already exists in the project.
Get the core behavior working before adding polish.
Wire the remotes, UI, effects, and debug output where they belong.
Clean the scripts so the system is easier to maintain.
Contact
Send the goal, what already exists, the deadline, and any references. I'll take a look and tell you what makes sense.
